Camilo Sandoval artist

Contact

Based in Cologne(DE) and sometimes Bogotá(CO).
You can reach me via email: hello@camilosandoval.de
Download my loRes portfolio here.

Have a lovely day full of sun and fruits JRPm{
Bio/CV
Studies
Oct. 2025 - open, Universität für angewandte Kunst Wien - PhD on artistic research(AT)
2017 – 2020, Kunsthochschule für Medien Köln - Mediale Künste, Diplom II, emphasis exMedia, with distinction(DE)
2012 – 2015, Universidad de los Andes - Design, Undergraduate Program (not completed)(CO)
2009 – 2015, Universidad Nacional - Film and TV, Undergraduate Program(CO)
Honours and Awards
Mar.2025, Jakob Eschweiler Stipendium
Jul. 2021 - Dec. 2022, Kunstmentorat NRW, Mentee from Tim Berresheim
Feb.2022, Grand Art prize for Outstanding Artistic Achievements, Freunde der KHM
Jan.2022, Kickstarter-Zuschuss für Absolvent:innen, Stiftung Kunstfonds NRW
Dec. 2020 - May 2021, Research and Work Grant, Matjö Raum für Kunst
Sep.2016, DAAD-COLFUTURO, Partial Scholarship for Postgraduate Studies, Country-Specific Cooperation Program with Colombia
Nov.2009, Full Scholarship for Undergraduate Studies, Awarded by Endesa Colombia
2009 – 2013, Honorific Enrollment at the Universidad Nacional de Colombia, Awarded Every Semester for Best Academic Achievements
Lectures and Teaching
SoSe 2024-26, Invited Lecturer for Creative Coding,KHM - Kunsthochschule für Medien,Köln(DE)
WiSe 2025, Tool of Tools, Workshops,KHM - Kunsthochschule für Medien,Köln(DE)
Mar.2022, “Exotismo, Apropiación y Tradición”,Universidad Los Libertadores,Bogotá(CO)
Jun.2020, “Code and Traditional Handcraft”, Processing Community Hangout,Web Conference,(Global)
Jun.2019, “Transduction, translation, transformation”, Sound Lecture,Next Generation 10.0 – ZKM,Karlsruhe(DE)
May.2019, “DIY Interfaces”, Workshop,OpenLab KHM,Köln(DE)
Mar.2019, “From Soukous to Champeta”, Sound Lecture,Deutschlandfunk,Köln(DE)
Feb.2019, “From Soukous to Champeta”, Sound Lecture,OTIC radio,Köln(DE)
Solo Exhibitions
Feb.2026, Here Comes the Nübel,Fl~w,Bonn(DE)
Dec.2025, To Become a Snake,Matjö Raum für Kunst,Köln(DE)
Oct.2022, Ersatzfamilieportraits,STROMA,Köln(DE)
Dec.2019, RGBW,Gemeinde Köln,Köln(DE)
Group Exhibitions
Oct.2025, The Future is Indigenous, RJM Rautenstrauch Joest Museum, Köln(DE)
Sep.2025, BLON Animation and Games Festival, Klaipėda(LT)

Nov.2024, Interference Festival, Tunis(TN)
Oct.2024, On Pliny's Path, Neues Kunstforum, Köln(DE)
Aug.2024, Guilty Pleasure, Mineral Treasure, Künstlerhaus Dort., Dortmund(DE)
Jun.2024, Kiosk Sessions Vol. 3, Köx, Düsseldorf(DE)
May.2024, Flux Ramifiés, Musée Théodore Monod, Dakar(SN)

Nov.2023, Per Diem, Zky - Raum für Konzepte, Köln(DE)
Aug.2023, Surreal Futures, Max Ernst Museum, Brühl(DE)
Jun.2023, Simulated Nature, KKKW Sommerpavillion, Berlin(DE)
May.2023, Drei Seiten des Bildes, Kunsthaus NRW, Aachen(DE)
Feb.2023, Between Every Frame, ACID LAB, Taipei(TW)

Dec.2022, The Sublime and the Subliminal, Motoki, Köln(DE)
Oct.2022, Screen time, Kunsthaus NRW, Aachen(DE)
Aug.2022, hdcsft, Petershof, Köln(DE)
Apr.2022, Art@Tech, Wertheim, Köln(DE)

Oct.2021, Art Cologne, Kölnmesse, Köln(DE)
Sep.2021, Media Art Festival, Leeuwarden(NL)
Aug.2021, Well @ Ebertplatz, GOLD + BETON, Köln(DE)

Nov.2019, Museumsnacht, Glasmoog, Köln(DE)
Sep.2019, Responsive Festival, Halifax(CA)
Sep.2019, Ars Electronica Festival, Ars Electronica Center, Linz(AT)
Jul.2019, KHM Rundgang, Köln(DE)

Nov.2018, Art@Tech, Digitale Leute, Köln(DE)
Nov.2018, TADAEX, Mohsen Gallery, Teheran(IR)
Sep.2018, Interference Light Art Project, Tunis(TN)
Aug.2018, Art@Tech, C/O Pop Festival, Köln(DE)
Jul.2018, KHM Rundgang, Köln(DE)
Jul.2018, KHM x OSF, Open Source Festival, Düsseldorf(DE)
Apr.2018, Eine Schifffahrt, EMAF 2018, Osnabrück(DE)
Mar.2018, Collumina, Köln(CO)
Feb.2018, Eine Schifffahrt, Photo Weekend 2018, Düsseldorf(DE)
Feb.2018, Film ohne Film, 31. Stuttgarter Filmwinter, Stuttgart(DE)
Jan.2018, Leichte Widrigkeiten, Kulturtankstelle, Linz(AT)

Nov.2017, Art@Tech II, Köln(DE)
Oct.2017, Museumsnacht Köln, Room 2, Köln(DE)
Apr.2017, Art@Tech I, Trinitatiskirche, Köln(DE)
Jan.2017, Urban Stages, Bayer Kultur Erholunghaus, Leverkusen(DE)

Nov.2015, Video Poiesis, Plataforma FGAA, Bogotá(CO)
Performances
Feb.2026, Monster´s Call, with C. Pachón, RJM Rautenstrauch Joest Museum, Köln(DE)

Aug.2024, FALSCHE KORALLENOTTERN, d6 Gallery, Köln(DE)

Jul.2023, Super Mora Bros. play Mario Kart 64, with A. Sandoval, Nimm Platz – Neumarkt, Köln(DE)

Jul.2019, REVERTO, with D. Tomić, KHM Rundgang Opening, Köln(DE)
Jun.2019, Fauxmalhaut VII: Adrian’s Revenge, with J. Park and A. Niegl, next generation 10.0, ZKM, Karlsruhe(DE)
Apr.2019, Fauxmalhaut VI: perpetual darkness still keep time, with J. Park and A. Niegl, EMAF 2019, Osnabrück(DE)
Feb.2019, PlusKarl, OTIC radio, Köln(DE)

Nov.2018, Fauxmalhaut V, with J. Park and A. Niegl, Museumsnacht, Kulturbunker, Köln(DE)
Sep.2018, Phyllotaxis/Phylogenesis, with N. Sánchez, Domo Live – Unterbog, Maloka Centro Interactivo, Bogotá(CO)
Jul.2018, Astatic a Static, with D. Tomić, KHM Rundgang Opening, Köln(DE)
Jun.2018, De dos cosas una, with N. Sánchez, Old News from New Friends - Deep Space Live, Ars Electronica Center, Linz(AT)
Mar.2018, A Misunderstanding, with J. Park and A. Niegl, Kölner Kongress, Deutschlandfunk, Köln(DE)
Feb.2018, Film ohne Film, 31. Stuttgarter Filmwinter, Kunst Bezirk, Stuttgart(DE)

Sep.2017, Fauxmalhaut II, with J. Park and A. Niegl, Soundings Xtra, Köln(DE)
Sep.2017, llll_, with T. Roller and J. Bolle, Kölner Musiknacht, WDR Funkhaus, Köln(DE)
Jun.2017, Fauxmalhaut, with J. Park and A. Niegl, Performance Garten, Köln(DE)
Apr.2017, Elektrosmog Konzert: llll_, with T. Roller and J. Bolle, Elektrosmog, Zeitraumexit, Mannheim(DE)
Jan.2017, Cross.access/Inter-course:infringement, with J. Park and A. Niegl, Art’s birthday party, Kulturbunker, Köln(DE)
Jan.2017, llll_, with T. Roller and J. Bolle, Art’s birthday party, Kultur Bunker Mülheim, Köln(DE)

Sep.2016, NYK+JANUS LIVE, with N. Sánchez, Teatro Quimera, Bogotá(CO)
First World Purgatory

2025

Drawing
80*50cm
Did this bigger format mosaic by joining several small pen plotter prints of the outlines and then filling them with pencils, could be cool to do also a coloring book?🩷🧡🩵💙💚 When doing the blender file I was just playing around with shapes and then it turned out super christian composition with this hell/heaven and the huge cross and the trinity... I wonder what weird influences pushed it but whatevers... I ll call it "first world purgatory". ;)
Conchita MIDI

2025

Interactive Object
15*15*10cm
🥹⚡✨🔥🌈
This is my new MIDI controller :)🎛
I did it on an eclectic, colourful and fun way. The inputs “buttons” are bent brass on a motherpearl shell.🐚 The cables I decorated with small beads.🔵 They connect to an Arduino Micro 👾 inside a printed PLA structure that connects to my phone 📞 where MobMuPlat is running and sending OSC messages to my laptop 💻. I´ll post a video of me using it as soon as I perform with it!🧙🏽‍♂
❤💛🩵🩷
In this object I want to explore a clash of forms. Whenever I am in Colombia I always see a seamless juxtaposition of elements of different times and cultures, all coexisting in a special harmony. I search with the different techniques used to allude to such mix, which I believe is such a defining trait of latino culture.
Mochila Alma

2025

Generated Craft
15*12*12cm
A quick exercise in form. Using the "soul" (alma) thread not only as structure but also as ornament. Trying out paracord knots. On each new row, the lines alternation between soul and shell occurs twice more often than on the previous row. 🤍🤍🤍🤍❤️❤️❤️❤️🤍🤍❤️❤️🤍🤍❤️❤️🤍❤️🤍❤️🤍❤️🤍❤️
Mochila Espinosa

2025

Generated Craft
15*12*12cm
This thorned minimochilita works as a rewritable support. Sticks can be added, removed or changed. It can therefore hold simultaneously texts with different encoding systems. As easy to wear as it looks. On this one I used a base4 blackredgreenblue encoding to start writing a family tree. Beads are colour-double-sided for a fun 3d voluminous effect. :) 🪵🪾
Mochila Mazorca

2025

Generated Craft
15*12*12cm
Minimochilita with a short verse encoded on Base8, this time variations on color and shape differentiate each of the 8 characters. I used a fat nozzle for the 3d printed beads so the layers are visible, I really like that texture.🤍🩵🩶❤️🌽
Nido de Serpientes

2025

Generated Craft
15*15*200 cm 30*30*40 cm
“Snake nest” is a three-egg mochilita 🪺 with the recipe for my classic spicy sauce. My secret ingredient is snake poison.🐍⚗ You can read the recipe on the horizontal texts or transcoded onto the pattern of the colorful snake. I used the ASCII number of each letter and in this case I re-base the decimal number to base4, each number is represented by one color: 0R, 1G, 2B, 3Y. 🟥🟩🟦🟨
The design acts as a Rosetta Stone. With a bit of patience and starting from the tail then going towards the head of the snake, the colour
writing system I am using can be decoded. This can be useful for other mochilitas where I only use the colour-code.
This mochilita was born out of asking myself, what can be special enough that I want to preserve it to posterity? The answer I found was the pleasure of eating and also the cathartic necessity to share my secrets. I plan to wear it only to transport the ingredients of the sauce, kind of ceremonial.
:)
snakeshift selfportraits

2025

Arcade Machine
25*25*25cm
I made these four bicephalic and one monocephalic Alcarrazas following the style of precolumbian Calima alfarería, specifically from the Malagana period. I also took the liberty to stylize them following my taste. I searched to depict a self portrait of a step by step metamorphosis between my human form and what could be my animal form, in this case a snake. 😬🐍❤️💚💙💛
to become a snake

2025

Arcade Machine
180*180*180cm
this is a rite-like, cacophonous and colorful video game for a single human player. Surrounded by a cohort of metamorphosing characters, the player is invited to, step by step, abandon their human form and inhabit a snake form. The process is accompanied by all those who have previously undertaken this path. Nothing assures a successful transformation, but it is for sure worth trying it.
In a world that feels more and more like a self-vaticinated trap, a world where meaning becomes elusive, where abstraction is used to obscure emotion and obstruct interpersonal interactions, we need ways to find ourselves. People feel alien. To navigate this “dark forest” full of segregative societies and isolating individuals we may as well shape-shift into a being who is better equipped against such a coarse environment. From our snake vantage point we can take a good look at humanity, to distance us from our ways and forms and see what we do and above all why we do it. A reflexive dissociation against imposed fears.
Zunchnator

2025

Interactive Object
?
The Zunchnator is a simple Android tool created to facilitate the iteration of motifs for ZunchoBags. It uses a picture or the phone’s camera feed as a seed for the pattern. It takes into account not only the dimensions but also the structural limitations of the final object. Zuncho bags are widely used in Colombia and in LatinAmerica to buy groceries at the public market. They are woven using industrial zuncho (Polypropylene(PP) strapping) for its durability.
Cloud Gazer

2024

Arcade Machine
90*40*20cm
2024 has been a very violent year. There are wars all over the world and human empathy is at its lowest. Or so it seems from my privileged life in Germany. We have lost connection to our fellow humans. This “fly simulator” game searches to act against this pessimistic reality.
What unites us? “Cloud Gazer” explores the relationship between the possibility of daydreaming and our personal freedom. When our real sky is full with rockets and war planes the overwhelming reality kills our ability to dream: the present is too urgent. A pristine blue sky becomes then a space of liberation.
The player is in control of a rogue army drone that instead of following its military objective, decides to fly away and take pictures of the clouds as a form of protest. Through navigating the world map, the player can find sunrises, sunsets, fog, rain, rainbows, stars... and all the natural landscapes that marvel us in their simplicity and vastness. The player can decide to go wherever in the world, traveling the sky becomes a pursuit of memories, desires, loved ones… How do we continually think of others as we look upwards? The pictures taken and the places visited are logged into a collaborative diary.
Falsche Korallenottern

2024

Puppets, Short Theater
20min
This is a two-character tragicomedy in three acts. More tragedy than comedy, I would say. There will be laughs😄, there will be tears😭, there will be passion❤️‍🔥, and above all, there will be real feelings in a false world. 
What will happen when a cat🐈 and a snake🐍 release all their explosive wildness onto each other? Come to find out and be surprised by this unfettered story. No plot twists, no cliffhangers, no manipulations, just PURE DRAMA.
This is an interactive theater show where volunteers from the audience read the script for the first time while playing it. The cat-snake passion relationship I use as an excuse to, through comedy, discuss about the mixed feelings I still have for having migrated to Germany. I display the power disbalance I have experienced, the vulnerability of not being home and symbolic the trades one has to do in order to gain a place to call home.
FMNH 3979 Rug - Empty Skins

2024

Arcade Machine
200*200cm
The Tsavo desert is wild at heart. The railroad construction pierced it and tamed it with iron roads. The lions were wild. They could not be tamed, they could not be domesticated. So the railroad construction shot them, pierced them with iron bullets. They attacked the desert with the arrogance of man vs. Nature. In return, Nature attacked back. The lions were killed, their remains sent away to pilgrim the world as a symbol of industrial prowess. They were ablated from their home. The lions became empty skins. Together with their organs, their soul was extirpated. They were ablated from their inners.
In the process of taxidermy, they were filled with inert inanimate materials such as cotton and wood wool. They were posed and arranged to resemble a natural scene, an imitation of life. Yet another attempt to prostrate the lions in a tacit way. The Tsavo lions were depleted: inside and outside. But domestication can also be thought as the act of being at home. What if instead of wool, the lions are filled with soul: our soul. This bed/rug is a double attempt to reanimate them and to domesticate them: to bring them home close to our hearts. If the lions cannot be repatriated, then what is left in Chicago, what is exposed in their vitrines, has to be considered as just a superficial shell.
Gamelanchine 1.0

2024

Arcade Machine
100*100*80cm
This is an arcade game for four players to play simultaneously. It is about cooperation and community. The game is about weaving a melody together through a series a cyclical and iterative steps. Harmony, coordination, synchronization are prioritized but also improvisation is motivated. Exchange between the players outside of the console is encouraged: It is up to the players to create a system/model to orally communicate the game sequences in order to fulfill the goals. On the screen a pattern emerges, on the speakers a song will manifest. Reminiscent of sitting around the fire during a camping trip, the arcade works as a community creator. This game is also an anti-game in terms of how a conventional game is structured: there are no clear rules, no clear incentives and no begging or end. The participants are free. Just sit there and play together!